My work on this game included concept art, storyboards, particle effects, 3D modeling, 3D animation, and art implementation, as well as prefab building in Unity.
In 2021, Unity was entirely new to me, but I dedicated myself to learning it thoroughly, with my team's help. By 2022, I was comfortable implementing full features with minimal supervision or support.
I am always eager to learn new programs and adapt my workflow when new information suggests better methods for creating and building.
Poi's Juice Joint Feature
For this feature, I was responsible for taking art assets from our principle artist, Marco Perez, and implementing them in Unity. I worked with game designers and engineers to bring the feature to life.
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- Final Gameplay -
Club Boat Race - Jellyfish Hazard
This jellyfish character was added as a new hazard in a feature called Club Boat Race. Every hazard in this feature had unique attacks and reactions when they were encountered and defeated. My job was to animate and implement this Jellyfish character with a "hit," "miss," and "block," animation. Animations were done in Unity and implementation was done using the timeline feature in Unity.
Helper Card Mechanic - Boxing Kangaroo
The Boxing Kangaroo card mechanic was created as a new chard mechanic and hazard for World 6: Tiki Outback. It introduced a way for the player to increase or decrease the number on their current active card. I was responsible for animating the idles and attack animation for the Kangaroo character. I animated the character in Autodesk Maya and the particle fx in Unity.
Tiki Travels Offer
This offer needed to be engaging and fun with the goal of enticing our players into checking in and playing our game every day. Working from a game designer's plan, I pitched concept art to stakeholders, game designers, and the art director before implementing the art per their approval. Luis Wong helped me with this feature by painting the background art, the green copper info board, and modeling and texturing the 3D plane.
Streak Mania Feature
I was given the awesome task of leading this feature. I took the project from concepts to final. I met with key stakeholders with my concept art, implemented the approved art into Unity, animated lighting fx, and reused as many existing character animations as possible for efficiency. I iterated on this feature based on feedback and testing and prepared it for release. Luis Wong supported me as mentor and supervisor for this feature, also lending a hand with some art (the final look for the grand prize platform, contestant counter, and 3D Tiki host, based on my concepts).
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- Final Gameplay -
Character Animations
Pterodactyl Egg Event
For this event, I was responsible for developing the baby pterodactyl character and its egg for the "Dino Egg Hazard." I delivered concept art for both egg and baby pterodactyl, and 3D modeled, rigged, and textured the character before animating it for the event. I worked with the art director and engineers to iterate on this character until it was ready for release.
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- Production -
- Final Gameplay -