During my time working on Zombie Cakes, I implemented art and designs into Unity, animated some screens (intro screen and milkshake power-up), provided support as a character concept artist, and helped provide concept art for design explorations. It was so much fun to work with this team on this new game and search for the game's style. It's a shame it was cancelled, but I'm grateful for the skills I picked up and improved on during this project.
- Unity Implementation -
Home Screen construction in Unity
Home Screen construction in Unity
Implemented this UI hud in Unity.
Implemented this UI hud in Unity.
Organized assets into atlases for pipeline efficiency (2)
Organized assets into atlases for pipeline efficiency (2)
Organized assets into atlases for pipeline efficiency (1)
Organized assets into atlases for pipeline efficiency (1)
Tool tip dialogue animations
Tool tip dialogue animations
Built timeline for animation sequencing of special attack
Built timeline for animation sequencing of special attack
Implemented and built these screens in Unity based on the ui artist's design.
Implemented and built these screens in Unity based on the ui artist's design.
Character Concepts
Concepts for Eric Jr. - first style pass
Concepts for Eric Jr. - first style pass
Concepts for Eric Sr.
Concepts for Eric Sr.
Concepts for Eric Jr. - second style pass
Concepts for Eric Jr. - second style pass
Concepts for Dr. Blunderstone
Concepts for Dr. Blunderstone
Concepts for Grandma Elsie - marshmallow style
Concepts for Grandma Elsie - marshmallow style
Color pass for Grandma Elsie - marshmallow style
Color pass for Grandma Elsie - marshmallow style
- UI/UX Concepts -
Intro Screen Idea 1
Intro Screen Idea 1
Intro Screen Idea 2
Intro Screen Idea 2
Storyboards for milkshake power-up sequence
Storyboards for milkshake power-up sequence
- Animations -

A work-in-progress sequence, this is a power-up, milkshake icon that I animated and started adding fx for. Phillip Simon 3D modeled and textured this asset and I animated it in Unity.

I animated this introductory loading screen as a quick placeholder, while we explored style for the new game.

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