During my time on the Zombie Cakes team, I helped provide art for some game design explorations, implemented art from other artists into Unity, animated some screens (intro screen and milkshake power-up), and provided support as a character concept artist. It was so much fun to work with this team and search for the game's style. It's a shame it was cancelled, but I'm grateful for the skills I picked up and improved on during this project.
- Unity Implementation -

Home Screen construction in Unity

Implemented this UI hud in Unity.

Organized assets into atlases for pipeline efficiency (2)

Organized assets into atlases for pipeline efficiency (1)

Tool tip dialogue animations

Built timeline for animation sequencing of special attack

Implemented and built these screens in Unity based on the ui artist's design.
- Animations -

A work-in-progress sequence, this is a power-up, milkshake icon that I animated and started adding fx for. Phillip Simon 3D modeled and textured this asset, and animated it in Unity.

I animated this introductory loading screen as a quick placeholder, while we explored style for the new game.
Character Concepts

Concepts for Eric Jr. - first style pass

Concepts for Eric Sr.

Concepts for Eric Jr. - second style pass

Concepts for Dr. Blunderstone

Concepts for Grandma Elsie - marshmallow style

Color pass for Grandma Elsie - marshmallow style



Concepts for UI flow

Game design concepts for journal UI.

FX concepts for ingredient stringing (1)

Intro screen idea 1

Intro screen idea 2
